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Ultimate Fantasy Creator README and notes

Important Notes, and info:

(Material Sharing)

 

Any material that shares the name "Housing_Map" has many alternates. Pick a prefab, place it in your scene, and if it uses the Housing_Map Material try changing its material to fit the texture style of your scene:

 

Example pictures on Right --->

 

**Notes**

Most prefabs located in the Modular Housing Creator Folder use just that material, there are easily over 700+ possibilities using all of the Housing_Map Materials.

 

This goes for anything like the Lights, Houses, House Walls, Structures, etc..

 

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Another great material Share is the "Castle_Map" material. Same info as above, anything that shares this has multiple looks.

 

This consists of mostly: Castles, Castle walls and towers, Gates, etc... There are many other types that use this material, so if you place a prefab in your scene, check its material, and you may just find that it has many alternates!

 

Example Picture for "Castle_Map" material below. 

 

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E

 

Lastly, the third material share types are the following material types:

 

All of these share the same UV layout, allowing for many texture possibilities:

(Orc Camp Example on Right --->)

(Cemetery Example on Right --->)

 

Dark_Map

Bandit_Map

Orc_Map

Portal_Map (x5 different for "Lava" Colors only.)

 

Dark_Map = mostly builds from the Cemetery prefabs, and some Dark Elven prefab types.

 

Bandit_Map and Orc_Map consists of prefabs from the Bandit Camp style, and Orcish builds.

 

Portal_Maps are mostly from the Hell prefabs, with different colored lava emissions, from: Red, Blue, Yellow, Purple, and Green.

 

*Notes*

Aside from each of these named sections, they can be textured to fit/ blend with other build types for easy blending in scenes!

 

Hell Portal Example on Right --->

 

 

 

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